William’s Cognitive-Affective Matrix Model

William’s model has been designed to assist with the implementation of cognitive-affective behaviours in the classroom and it provides for a range of higher order thinking skills. It has three dimensions, a cognitive dimension, an affective dimension, and a teaching strategies dimension.

Cognitive – Intellective Behaviours

Fluency

Involves generation of ideas, related answers or choices in a given situation.

Flexibility

Involves changing everyday objects to generate a variety of categories by taking

detours and varying size, shape, dimensions, etc in a given situation.

Originality

Unusual and/or unique ideas or responses.

Elaboration

Developing ideas that enlarge, enrich, expand or embellish; addition of details.

Affective – Temperament Behaviours

Risk Taking

Involves taking chances.

Curiosity

Encouraged to follow a hunch, question alternatives, be inquisitive.

Complexity

Involves delving into complex problems.

Imagination

Involves visualising possibilities, building mental images and reaching beyond the limits.

Teaching Strategies

Paradox

Statement or proposition which seems contradictory but may express a truth.

Attribute Listing

Inherent properties or identities that must be open ended.

Analogy

Finding similarities b/w things or situations which may in other ways be different.

Discrepancy

Gaps or missing links in knowledge.

Provocative Question

Inquiry to incite exploration and curiosity.

Examples of Change

Show the dynamics of things; make modifications, alterations or substitutions.

Examples of Habit

Build sensitivity to habit bound thinking.

Organised Random Search

Structured case study for new courses of action.

Skills of Search

Research on something done before; trial and error on new ways.

Tolerance for Ambiguity

Pose open ended situations.

Intuitive Expression

Expressing emotion through the senses; guided imagery; role playing.

Adjustment to Development

Examine or play back mistakes or failures.

Study Creative Development

Analyse the traits of creative people; creative processes; creative products.

Evaluate Situations

Extrapolate from ideas and actions; analyse implications or consequences.

Creative Reading Skills

Generate novel ideas by reading.

Creative Listening Skills

Generate novel ideas by listening.

Creative Writing Skills

Generate novel ideas by writing.

Visualisation

Express ideas in three dimensional format or non-traditional formats.